![]() ![]() * Added better idle loop detection, based on Lordus’ idea again. Games with lots of sprites now perform better. * Implemented some sprite rendering improvements, as suggested by Exophase. Works only if sound rate is set to 44kHz. * Added a hack for YM2612 frequency overflow issue (bleep noises in Shaq Fu, Spider-Man – The Animated Series (intro music), etc.). * Improved renderer performance for shadow/hilight mode. * YM2612 state was not 100% saved, this should be better now. * Changed how scheduling between 68k and z80 is handled. * Added bin_to_cso_mp3 tool, based on Exophase’s bin_to_iso_ogg. cue sheets with iso/cso/mp3/wav files listed in them are now supported too (but 44kHz restriction still applies). * Added proper support for cue/bin images, including cdda playback. * Added some basic support for Sega Pico, a MegaDrive-based toy. In addition to the usual round of bug fixes, version 1.50 features several enhancements, including support for Sega Pico titles, as well as improved sprite rendering and optimized load times on the Sega CD end. Retro gaming fans listen up - homebrew developer Notaz has released an update to his PSP compatible port of PicoDrive, a Sega CD and Genesis (Mega Drive) emulator. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |